Description: Part-I: Gang of Four Design Patterns 1.A: Creational Patterns Chapter 1: Singleton Pattern Chapter Goal: To discuss about the Singleton Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 2: Prototype Pattern Chapter Goal: To discuss about the Prototype Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate)Chapter 3: Builder Pattern Chapter Goal: To discuss about the Builder Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate)Chapter 4: Factory Method Pattern Chapter Goal: To discuss about the Factory Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate)Chapter 5: Abstract Factory Pattern Chapter Goal: To discuss about the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)1.B: Structural Patterns Chapter 6: Proxy Pattern Chapter Goal: To discuss about the Proxy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate)Chapter 7: Decorator Pattern Chapter Goal: To discuss about the Decorator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate)Chapter 8: Adapter Pattern Chapter Goal: To discuss about the Adapter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 9: Facade Pattern Chapter Goal: To discuss about the Facade Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 10: Flyweight Pattern Chapter Goal: To discuss about the Flyweight Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 11: Composite Pattern Chapter Goal: To discuss about the Composite Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate) Chapter 12: Bridge Pattern Chapter Goal: To discuss about the Bridge Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate) 1.C: Behavioral Patterns Chapter 13: Visitor Pattern Chapter Goal: To discuss about the Visitor Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate) Chapter 14: Observer Pattern Chapter Goal: To discuss about the Observer Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate)Chapter 15: Strategy Pattern Chapter Goal: To discuss about the Strategy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 16: Template Method Pattern Chapter Goal: To discuss about the Template Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 17: Command Pattern Chapter Goal: To discuss about the Command Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate) Chapter 18: Iterator Pattern Chapter Goal: To discuss about the Iterator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 19: Memento Pattern Chapter Goal: To discuss about the Memento Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate)Chapter 20: State Pattern Chapter Goal: To discuss about the State Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 21: Mediator Pattern Chapter Goal: To discuss about the Mediator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 22: Chain of Responsibility Pattern Chapter Goal: To discuss about the Chain of Responsibility Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 23: Interpreter Pattern Chapter Goal: To discuss about the Interpreter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Part-II: Additional Design Patterns Chapter 24: Simple Factory Pattern Chapter Goal: To discuss about the Simple Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 25: Null Object Pattern Chapter Goal: To discuss about the Null Object Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Chapter 26: MVC Pattern Chapter Goal: To discuss about the MVC Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages: 8-10+ (Rough estimate)Part-III: Final talks on Design PatternsChapter 27: Criticism to Design Patterns Chapter Goal: To discuss about the criticism to design patterns No of pages: 5 (Rough estimate) Chapter 28: Avoid the Traps of Anti-Patterns Chapter Goal: To discuss about the anti-patterns No of pages: 5 (Rough estimate) Chapter 29: Seal the leaks in your Application Chapter Goal: To discuss about memory leaks and garbage collections to build a steady and healthy system. No of pages: 15 (Rough estimate) Chapter 30: Asynchronous Programming Chapter Goal: To discuss new patterns in Task-based Asynchronous Pattern and IAsync Pattern Chapter 31: FAQ Chapter Goal: This chapter will consist of the frequently asked questions to help readers for a quick revision. This chapter will also clear the doubts that may arise among similar patterns. No of pages: 7-10+ (Rough estimate)
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EAN: 9781484260616
UPC: 9781484260616
ISBN: 9781484260616
MPN: N/A
Book Title: Design Patterns in C#: A Hands-On Guide with Real-
Item Height: 3.5 cm
Number of Pages: Xxxv, 640 Pages
Publication Name: Design Patterns in C# : a Hands-On Guide with Real-World Examples
Language: English
Publisher: Apress L. P.
Subject: Programming / Microsoft, Enterprise Applications / General, Compilers
Publication Year: 2020
Type: Textbook
Item Weight: 44.7 Oz
Subject Area: Computers
Item Length: 10 in
Author: Vaskaran Sarcar
Item Width: 7 in
Format: Trade Paperback