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AMUN-RE Game of Pyramids and Influence in Ancient Egypt by Reiner Knizia

Description: Amun-Re isa game designed by Reiner Knizia andfirst published in 2003 by Hans im Glück in German andin English by Rio Grande Games.[1]Players are leaders ofdifferent Egyptian dynasties whotry to gain influence in 15 provinces of ancient Egypt.Influence and building pyramids earnspoints for the players. Points are scored at two instances during the game, atthe end of the "Old Kingdom" and at the end of the "NewKingdom", and the player who amasses the most points wins the game.Amun-Re isplayed in six rounds, where each round consists of an auction ofprovinces, followed by the purchase of "power cards" (for special useor that give bonuses in scoring), farmers (that generate income), and bricks(which are converted into pyramids on a three-for-one basis), a sacrificephase, and then income. All prices in auctions, as well as for purchases, arebased on the triangular numbers.The number of provincesavailable for auction in each round is equal to the number of players, but itis randomly determined which provinces will be available. Each province givesthe player who wins it different abilities. For example, some provinces cansupport more farmers, some allow the players to buy more cards, and someproduce a set income automatically. Certain power cards also give game-endbonuses if a player's provinces meet certain conditions, such as being on thesame side of the Nile. Once the provinces have been auctioned, players may buypower cards and farmers as allowed by the provinces that they own, and as manybricks as they want or can afford.Following purchases,there is a sacrifice where each player either sacrifices a number of gold orcan steal from the sacrifice (and a player must either sacrifice or steal,"sacrificing" 0 gold isn't allowed). Rewards are given to playersbased on their sacrifice (highest sacrifice receiving the most reward,"thieves" getting no reward beyond the three gold they steal).Players may choose whether they wish to receive cards, bricks, farmers, or somecombination of these as rewards.Finally, players receiveincome. The sacrifice that has just taken place determines the income generatedby each farmer. In certain provinces, income is only generated if the sacrificeis below a certain level. Other provinces provide a fixed amount of gold, or acombination of farmer income and fixed income.As the ends of roundsthree and six (the end of the "Old Kingdom" and "NewKingdom") points are scored for pyramids, sets of pyramids, temples interritories controlled, and for bonuses earned using power cards. At the end ofthe Old Kingdom, players lose their claim to all of their provinces and allfarmers are cleared from the board, while bricks and pyramids remain. The sameprovinces will be used in the New Kingdom, but they will be auctioned again andmay be owned by different players.Although this game isbest played with 5 players so the entire board is used, it does play quite wellwith 3 or 4. The game allows for many different strategies to be used.

Price: 30 USD

Location: Canton, Michigan

End Time: 2024-10-31T20:46:49.000Z

Shipping Cost: N/A USD

Product Images

AMUN-RE Game of Pyramids and Influence in Ancient Egypt by Reiner KniziaAMUN-RE Game of Pyramids and Influence in Ancient Egypt by Reiner Knizia

Item Specifics

All returns accepted: ReturnsNotAccepted

Country/Region of Manufacture: Egypt

Brand: Rio Grande Games

Game Type: Board Game

Type: Game Board

Game Title: Amun-Re of Ancient Egypt

Year: 2003

Theme: Strategy

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