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101 Comedy Games for Children and Grown-Ups by Leigh Anne Jasheway (English) Har

Description: 101 Comedy Games for Children and Grown-Ups by Leigh Anne Jasheway Award-winning comedian Leigh Anne Jasheway has written 101 Comedy Games for Children and Grown-Ups specifically to make readers laugh. Laughter provides great health benefits, reducing tension and improving overall mood. Jasheways book connects readers of all ages with their inner five-year-old, providing 101 games and activities to increase their laugh quota and decrease the pressure in their stress-o-meters. With Jasheways help, readers can improve their emotional health and have a great time doing it. 101 Comedy Games for Children and Grown-Ups includes eight different sections, each geared toward a different genre of comedy. The first section concentrates on introductory games for getting to know fellow participants and familiarizing oneself with the basic rules of comedy. Later chapters introduce games geared toward a specific type of comedy. Each section includes numerous games, which are presented with a general description of the activity, the purpose behind it, a list of supplies (if necessary), helpful hints, and rule variations. Jasheway also provides a key to indicate the target ages for each activity, making it easier to pick the best games for the participating group. Jasheways book promises to provide fun times and lots of laughs for anyone that picks it up! FORMAT Hardcover LANGUAGE English CONDITION Brand New Author Biography Leigh Anne Jasheway says that, after she discovered her own inner comedian, she became "a happier, healthier, saner, and more fun person to be around." Now she is a stand-up comic, stress management and humor expert, and comedy writer and instructor who was awarded the Erma Bombeck Award for Humor Writing in 2003 and who organizes a comedy benefit every spring. Jasheway has been teaching comedy for over 20 years and has written several books. Her work has also appeared in various anthologies, including the Chicken Soup for the Soul series. She lives in Eugene, OR. Table of Contents Preface Introduction: Laughing Out Loud: Why A Chuckle and a Snort are So Much Fun Girls (and Boys and Women and Men) Just Wanna Have Fun A Banana Peel, a Silly Word, and Two Marshmallows up the Nose: The Basic Ingredients for Funny Why Everyone Should Be the Class Clown Chief Court Jester Job Description Key to the Icons Used in the Games The Games: Finding Your Inner Funny Cracking the Ice Whats Funny About Me Hello! And You Are? Faking It Funny Audition Silly Non-Handshakes Voice-overs Follow the Body Part Fractured Clich Long Description Award-winning comedian Leigh Anne Jasheway has written "101 Comedy Games for Children and Grown-Ups" specifically to make readers laugh. Laughter provides great health benefits, reducing tension and improving overall mood. Jasheways book connects readers of all ages with their inner five-year-old, providing 101 games and activities to increase their laugh quota and decrease the pressure in their stress-o-meters. With Jasheways help, readers can improve their emotional health and have a great time doing it. "101 Comedy Games for Children and Grown-Ups" includes eight different sections, each geared toward a different genre of comedy. The first section concentrates on introductory games for getting to know fellow participants and familiarizing oneself with the basic rules of comedy. Later chapters introduce games geared toward a specific type of comedy. Each section includes numerous games, which are presented with a general description of the activity, the purpose behind it, a list of supplies (if necessary), helpful hints, and rule variations. Jasheway also provides a key to indicate the target ages for each activity, making it easier to pick the best games for the participating group. Jasheway s book promises to provide fun times and lots of laughs for anyone that picks it up!" Excerpt from Book From the Preface: Anyone can do comedy because we all have funny inside us. All it takes is a willingness to allow our playful spirit to be in charge once in a while. The games in this book cover the comedy gamut--from writing jokes and scenes to creating funny facial expressions and body movements to improv to stand-up. There are even some high-tech comedy games. All of these games can be used for groups of kids (I recommend age seven+) or groups of big kids (aged nineteen to ninety-nine). Although you may use them for kids and big kids together, because so much of comedy depends on our point of view and references, its usually easier to work with kid groups and big kid groups separately. I love teaching comedy, and Im sure you will, too. It combines bringing joy and laughter to others with teaching life skills that may have a permanent positive effect on the lives of others. Really, whats not to love? But, you may be asking, what if I dont trust my own comedy skills? Not to worry; most of the games in this book have prompts or lists so you dont have to come up with comedy suggestions all by yourself. And once you feel that youve developed your funny legs, you can add your own ideas to the list. This book is divided into chapters by types of comedy: The content includes sections on breaking the ice, physical comedy, comedy writing, sketch comedy, stand-up comedy, improv, musical comedy, prop comedy, and high-tech comedy. You can focus on a different element of comedy every time your group meets or mix and match to explore a little bit of everything. As long as everyone keeps laughing, there is no wrong way to use this book...except, of course, to use it to level out the legs of your desk! Games: 7. Voice-overs Prop: A television large enough for everyone to see it simultaneously An easy way to create laughter from misdirection is to put the words in someone elses mouth. This game does just that. Directions: Tune a television into any nonviolent program (animal shows, sitcoms, and how-to shows all work really well, as do informercials) and mute the volume. Select the same number of players for the game as there are people (or animals) on the screen. Ask each player to voice one character. Although you want the players to try to be funny, encourage the group to create a story line that flows from person to person rather than just throwing out funny lines. Once you feel theyve gotten as much from the game as possible, switch channels and invite another group to play. Tip: Funny accents help make this game even more fun. Variations: Add an extra player who is in charge of sound effects and music. Sound effects may be made using any items available in the room. Encourage the rest of the group that is not actively involved in the game to serve as the "laugh track." Suggest they laugh hard and obnoxiously. 12. Stuck on You Many comedy games, especially improv and sketch comedy, require players to be comfortable touching each other. This game helps students understand that in the context of these games, touch can be used for comedic effect. For teenagers, you may want to establish boundaries, pair players of the same gender, or encourage volunteers rather than selecting players at random. Directions: In this game, players pretend to be glued to each other and must play out a scene without separating. Appropriate body parts at which the players may be joined include: arms, shoulders, hands, elbows, feet, legs, hips, or heads. Players not in the scene should suggest actions for the "stuck" players to try to accomplish together. Here are some to prime the pump: try on hats, wash windows, ride a bike, dance a jig, or hitchhike. Tips: If each player approaches the task differently, the humor stakes rise. Bigger movements are funnier than smaller ones. Variations: Try the game with three players glued together. At the end of each scene, the players must devise a way to get unstuck that is as funny as possible. 29. The Stories My Bumper Can Tell Props: A whiteboard, chalkboard, overhead projector, or flip chart on which to write players ideas Directions: Bumper stickers are also the inspiration for this game, but rather than simply filling in a blank, the players create a story based upon funny bumper stickers. (See list below to get started.) Either provide a written list of the bumper stickers to each player or show the list on an overhead projector. Each player will write by herself for this game. She may write any kind of funny story she wants as long as it incorporates the five bumper stickers. Here is an example you can read to help players understand the game: "Ambivalent? Well, yes and no," she said hesitantly as I fiddled with the radio dial, trying to find a station we both agreed upon. She stared at me vacantly because she was heavily medicated for your safety, and when the patrolman drove up to the car, I smiled and said, "Hello officer. Put it on my tab!" He looked inside and winked. "I should ticket you because friends dont let friends drive naked, but Im a deeply superficial person." Allow each player no more than 10 minutes to write her story, as longer periods of time tend to drag the game down. When the time is up, ask each player to read her bumper sticker story out loud to the rest of the group. Variations: Players work in pairs to write their stories. Everyone uses the same 10 bumper stickers to write their stories. Funny Bumper Stickers: 5 out of 4 people have a problem with fractions. Allow me to introduce myselves. Ambivalent? Well, yes and no. Beware of all enterprises that require new clothes. Can I trade this job for whats behind door #2? Clear the road! Im 16! Do I look like a people person? Dont follow me. Im lost, too. Errors have been made. Others will be blamed. Every time I get with the program, someone changes the channel. Heavily medicated for your safety. Help! Im having an out-of-money experience. I base my fashion taste on what doesnt itch. I dont get even, I get odd. I am a deeply superficial person. If at first you dont succeed, destroy all evidence that you tried. If you cant be a good example, be a horrible warning. I live in my own little world, but its okay, they know me here. Im only wearing black until they make something darker. I started out with nothing and still have most of it left. I used to care, but now I take a pill for that. Lord, give me patience, but hurry. My other bumper sticker is funny. Never trust anyone over 10. Out of my mind; back in five minutes. Plan to be spontaneous tomorrow. Please do not honk. Driver trying to sleep. This is not an abandoned vehicle. We regret to inform you that tomorrow has been cancelled due to lack of interest. What happens if you get scared half to death twice? Why is abbreviation such a long word? You! Off my planet! 49. Entrances and Exits When it comes to funny ways to come in and out of a room, no one did it better than Michael Richards on Seinfeld. In fact, a great way to warm up players is to have them watch anything titled "Kramers Entrances" on YouTube. Directions: Ask players to think of a unique and funny way to enter and exit a stage. You may want to give them prompts such as "Your foot is asleep" or "You are being chased by bees." Have each player demonstrate his entrance, say something funny about what just happened, and then exit in the same way. Tips: For young kids and teens, anything that involves falling down or almost falling down is usually funny. The more exaggerated the movement, the more laughs it will get. Variations: Have all of the players attempt to imitate each individuals funny entrance and exit. Have each player exit by doing his entrance in reverse. 62. Bad Museum Tour Props: A prop and costume box isnt required but does add to the fun As the very funny Night at the Museum series of films has proved, even locations that are typically thought of as serious and stuffy can bring out the laughs. This sketch comedy game lets players be on their worst behavior while visiting the museum of their choice. Directions: Divide players into groups of 4 to 6 and allow each to select a museum from the list below. Ask them to create a funny sketch in which one player is a museum guide and the others are either people taking a tour or entities having "come to life" from something on display. The group should decide whether the guide is good or bad at his job and what kinds of trouble will ensue. Allow 10 minutes for the groups to write their sketches and 5 minutes for them to rehearse their roles (a shorter rehearsal period in this game encourages more improvisation). When the time is up, each group will show off just how much funny mischief they could cause (but dont) the next time they visit a museum. Tips: The more at odds the guide and tourists or exhibits are, the more potential for humor. When paintings, sculptures, or people come to life and claim everything that has been said about them is a lie, it just adds to the fun. 75. Hey! Can You Lend Me a Hand? We can all use some helping hands now and then. But if those hands have a mind of their own, thats a different--and often hysterical Details ISBN1630266396 Author Leigh Anne Jasheway Short Title 101 COMEDY GAMES FOR CHILDREN Pages 160 Publisher Hunter House Publishers Series Smartfun Activity Books Language English ISBN-10 1630266396 ISBN-13 9781630266394 Media Book Format Hardcover Audience Age 7 Year 2014 Imprint Hunter House Publishers Publication Date 2014-05-15 DEWEY 790.1/922 Illustrations Illustrations Audience Children / Juvenile We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:137421988;

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101 Comedy Games for Children and Grown-Ups by Leigh Anne Jasheway (English) Har

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ISBN-13: 9781630266394

Type: NA

Publication Name: NA

Book Title: 101 Comedy Games for Children and Grown-Ups

Format: Hardcover

Language: English

Publisher: Hunter House Publishers

Publication Year: 2014

Author: Leigh Anne Jasheway

Genre: Toys, Children & Young Adults, Humor

Number of Pages: 160 Pages

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